![]() ![]() ![]() ![]() wouldn't require /allowmod permission in that case and the fake mutations would be included in the main.txt. It's not required that they get generated by the mod, and if you'd like I can upload a different build where they're included in the folder. skill.gmls numbered 1-29, these are the generated dummy mutations. You'll notice after loading the mod there's a bunch of. When a dummy mutation is chosen it adds 1 to the vanilla scaling and makes itself available again so you're never forced into only last wish. The way to work around this was to make "dummy" mutations that look just like the vanilla ones but have no function, and they appear instead of regular mutations. I decided to use that instead of writing the mutations myself (at least, for most of them), but that would mean once the scale isn't 0 the mutation would never show up again and you'd eventually be narrowed down to one choice (last wish, it appears if you level up but have all mutations). Not 'the final hope of humanity' post-apocalyptic, but 'humanity is extinct and mutants and monsters now roam the world' post-apocalyptic. YellowAfterlife changed some of the mutations in NTT so that they can scale with values other than 0 or 1 (2 for rhino skin? +8 HP). Rogue-Lite Features Cloud Saves Controller Support Local Multiplayer Single Player Can you reach the Nuclear Throne Nuclear Throne is a post-apocalyptic roguelike-like top-down shooter. ![]()
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